![]() ![]() However, this is minor nitpick, but I'm not a huge fan of how Trails games so far make most bosses immune to all status ailments and debuffs outside of a few ones. The game was pretty challenging at times, especially near the end, but I was very satisfied with it. As usual, I played on Nightmare and if you've played Zero on Nightmare, expect a similar level of difficulty. Team Attacks also now build up the gauge much faster, which incentivizes players to take advantage of it much more than Zero, which is good. Because of how bulky enemies will be in Nightmare, I kind of pre-charged the Burst Gauge half way for every major boss fight. Without the use of burst orbs, which are quite limited, you will likely only use Burst once or very rarely twice. And while it absolutely is a powerful ability to unleash, it takes a long time for it to buildup in boss fights. For one thing, the Burst Gauge only appears during the final day of each chapter, which already limits its use. ![]() Burst Gauge is something I would've liked to be a bit better. Hopefully Trails of Cold Steel builds upon this. My only complaint with the system is that you cannot make use of Master Arts until the literal end game when your Master Quartz are fully leveled up. Master Quartz are actually are pretty neat system where your usual center Quartz now gives bonus stats such as how Platinum gives a huge boost to HP or how Juggler gives a pretty balanced offensive statline, but each one can ALSO level up alongside you and become stronger and give better passive abilities. The biggest of which are Master Quartz and Burst Gauge. As far gameplay goes, it's pretty much the same game as Zero with a few minor tweaks and additions. ![]() Finally, KeA is still absolutely precious. I was pretty happy with picking Elie in both Zero and carrying that save data over to Azure and seeing the conclusion to Lloyd and Elie's romance. Besides, the final bonding event with whomever you choose gets a bit more time in the spotlight with Lloyd's final conversation. You already got a lot of their characterization in Trails from Zero, so I didn't mind very much at all. Unfortunately, Tio and especially Elie, outside of a few moments in the main story, don't get much focus at all. The big highlighted character of the game is Randy, whom I already liked a lot. I initially wasn't too sure about how much I liked these characters joining the SSS, but I ended up really enjoying their character arcs throughout the story. ![]() Speaking of characters, there are two new characters who join the SSS at the start of game. Overall, the story is great, and outside of a few pacing problems in final chapter, was absolutely worth the payoff at the end. The plot has a lot more twists than I had initially expecting, some of which were somewhat obvious and some which weren't as much. Some of the most tension filled parts to the story were sometimes when a couple characters were arguing with each out about how to handle the Crossbell situation. There is much more politics and higher stakes to every conflict. I can now say that the Crossbell arc definitely surpasses the Sky trilogy in my opinion. 120h PlayedFinally, the Crossbell duology has been translated by the Geofront team, obviously based off of the earlier Flame & Guren fan translations. ![]()
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